#include <user/graphics/full-example.h>
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| | GraphicsExample () |
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| void | action () override |
| | Method that contains the thread's program code.
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| | Thread () |
| | Constructor Initializes the context using prepareContext with the highest aligned address of the reserved_stack_space array as stack pointer (top of stack). Furthermore, assign each thread a unique id using a global variable idCounter. You have to declare and initialize it properly.
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| void | go () |
| | Activates the first thread on this CPU.
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| void | resume (Thread *next) |
| | Switches from the currently running thread to the next one.
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| Waitingroom * | getWaitingroom () const |
| | Returns the Waitingroom in which the thread is currently waiting.
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| void | setWaitingroom (Waitingroom *w) |
| | Marks the thread as waiting for an event in Waitingroom w.
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◆ GraphicsExample()
| GraphicsExample::GraphicsExample |
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inline |
◆ action()
| void GraphicsExample::action |
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overridevirtual |
Method that contains the thread's program code.
Derived classes are meant to override this method to provide meaningful code to be run in this thread.
Implements Thread.
◆ demon
| Demon GraphicsExample::demon |
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private |
◆ cat
◆ clock
◆ fire
| Fire GraphicsExample::fire |
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private |
◆ fps
◆ pc
◆ pong
| Pong GraphicsExample::pong |
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private |
◆ title
◆ cursor
The documentation for this class was generated from the following files: