#include <user/graphics/fps.h>
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| | FPS () |
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| void | show () |
| | Prints the FPS.
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| void | frame (bool drawn) |
| | FPS counting function.
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| void | action () |
| | Method that contains the thread's program code.
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| |
| | Thread () |
| | Constructor Initializes the context using prepareContext with the highest aligned address of the reserved_stack_space array as stack pointer (top of stack). Furthermore, assign each thread a unique id using a global variable idCounter. You have to declare and initialize it properly.
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| void | go () |
| | Activates the first thread on this CPU.
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| void | resume (Thread *next) |
| | Switches from the currently running thread to the next one.
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| Waitingroom * | getWaitingroom () const |
| | Returns the Waitingroom in which the thread is currently waiting.
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| void | setWaitingroom (Waitingroom *w) |
| | Marks the thread as waiting for an event in Waitingroom w.
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◆ FPS()
◆ show()
◆ frame()
| void FPS::frame |
( |
bool |
drawn | ) |
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FPS counting function.
- Parameters
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| drawn | Specifies whether the frame was written to video memory |
◆ action()
Method that contains the thread's program code.
Derived classes are meant to override this method to provide meaningful code to be run in this thread.
Implements Thread.
◆ count_drawn
| volatile unsigned FPS::count_drawn |
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private |
◆ count_undrawn
| volatile unsigned FPS::count_undrawn |
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private |
◆ gout
The documentation for this class was generated from the following files: