StuBS
|
Synchronization object allowing to sleep for given timespan. More...
#include <sync/bell.h>
Public Member Functions | |
Bell () | |
Constructor. | |
void | ring () |
Ring the bell. | |
Public Member Functions inherited from Waitingroom | |
Waitingroom () | |
Constructor. | |
virtual | ~Waitingroom () |
Destructor. | |
virtual void | remove (Thread *customer) |
Remove a given thread prematurely from the Waitingroom. | |
Public Member Functions inherited from Queue< T, ContainerType > | |
Queue () | |
Default constructor; initialized the queue as empty. | |
void | enqueue (T *item) |
Enqueues the provided item at the end of the queue. | |
T * | dequeue () |
Removes the first element in the queue and returns it. | |
Iterator | begin () |
Iterator | end () |
T * | remove (T *item, bool(*cmp)(T *, T *)=[](T *a, T *b) {return a==b;}) |
Removes and returns a single element from the queue. | |
void | insertFirst (T *item) |
Adds item to the beginning of the queue. | |
void | insertAfter (T *old_item, T *new_item) |
Inserts the element new_item directly after old_item . | |
T * | first () |
Returns the first element in the queue without removing it. | |
T * | next (T *o) |
Returns the next element in the queue for a given element. | |
Static Public Member Functions | |
static void | sleep (unsigned int ms) |
Creates a temporary bell object and sleeps for the given timespan. | |
Private Member Functions | |
Bell (const Bell &)=delete | |
Bell & | operator= (const Bell &)=delete |
Private Attributes | |
unsigned int | counter |
Internal counter for managing bell objects in the Bellringer. | |
Friends | |
class | Bellringer |
Additional Inherited Members | |
Protected Member Functions inherited from Queue< T, ContainerType >::Node | |
Node () | |
Synchronization object allowing to sleep for given timespan.
A bell is a synchronization object enabling one thread to sleep for a particular timespan.
|
inline |
Constructor.
Constructs a new bell; the newly created bell is, at first, disabled.
void Bell::ring | ( | ) |
Ring the bell.
Method called by the Bellringer once the waiting time passed. Wakes up the sleeping thread(s).
Creates a temporary bell object and sleeps for the given timespan.
ms | time in milliseconds |
|
friend |