StuBS
output.h File Reference

Debug macros enabling debug output on a separate window for each core. More...

#include "debug/nullstream.h"
#include "device/textstream.h"
#include "machine/core.h"
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Macros

#define DBG_VERBOSE   nullstream
 An output stream, which is only displayed in the debug window in verbose mode. More...
 
#define DBG   dout[Core::getID()]
 An output stream, which is displayed in the debug window of the core it was executed on. More...
 

Constants

TextStream dout [Core::MAX]
 Debug window. More...
 

Detailed Description

Debug macros enabling debug output on a separate window for each core.

Macro Definition Documentation

◆ DBG_VERBOSE

#define DBG_VERBOSE   nullstream

An output stream, which is only displayed in the debug window in verbose mode.

Note
If a serial console has been implemented, the output can be redirected to the serial stream instead (by changing the macro) – this makes the (usually) very large output more readable (since it allows scrolling back)

◆ DBG

#define DBG   dout[Core::getID()]

An output stream, which is displayed in the debug window of the core it was executed on.

In single core (OOStuBS) this is just an alias to the debug window object dout. However, on a multi core system a debug window for each core is required, therefore dout has to be an TextStream object array with the core ID as array index – the selection is done via Core::getID()

Warning
In case of a very unfavorable scheduling, it is theoretically possible that the debug output in a multi core system is displayed on the wrong (previous) core.

Variable Documentation

◆ dout

TextStream dout[Core::MAX]
extern

Debug window.

Debug output using DBG like DBG << "var = " << var << endl should be displayed in window dedicated to the core it is executed on.

While this is quite easy on single core systems like OOStuBS – they only require a single TextStream object called dout – multi core systems like MPStuBS need an object array with one window per core. In the latter case direct list initialization can be used:

{0, 40, 17, 21}, // Debug window for core 0, like TextStream(0, 40, 17, 21)
{40, 80, 17, 21}, // Debug window for core 1, like TextStream(40, 80, 17, 21)
//...
};
Output text (form different data type sources) on screen in text mode.
Definition: textstream.h:23
const unsigned MAX
Maximum number of supported CPUs.
Definition: core.h:28
TextStream dout[Core::MAX]
Debug window.
Definition: main.cc:7

The debug windows in should be located right below the normal output window without any overlap and should be able to display at least 3 lines. In MPStuBS, two windows can be placed side-by-side, having 40 columns each.

As an optional extension, the distribution of the windows can be done automatically in MPStuBS (according to the actual numbers of cores) with TextStream::arrange() – in this case the standard constructor (without parameters) is sufficient.

Optional:
Automatically arrange windows with TextStream::arrange()