StuBS
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PS/2 Controller. More...
Functions | |
void | init () |
Initialization of connected devices. More... | |
bool | fetch (Key &pressed) |
Retrieve the keyboard event. More... | |
bool | fetch (Pointer &state) |
Retrieve the mouse event. More... | |
void | setRepeatRate (Speed speed, Delay delay) |
Configure the repeat rate of the keyboard. More... | |
void | setLed (enum LED led, bool on) |
Enable or disable a keyboard LED. More... | |
void | drainBuffer () |
Empties the keyboard buffer. More... | |
bool | isPressed (Key::Scancode key) |
Check if a key is currently pressed. More... | |
PS/2 Controller.
Initializes the PS/2 devices (Keyboard and optional Mouse), and determines both the scan code and ASCII character of a pressed key from the transmitted make and break codes using the KeyDecoder.
Flags in the PS/2 controller status register.
enum PS2Controller::KeyboardCommand : uint8_t |
Commands to be send to the Keyboard.
enum PS2Controller::Reply |
Commands for the PS/2 Controller.
These commands are processed by the controller and not send to keyboard/mouse. They have to be written into the command register.
Commands to be send to the mouse.
enum PS2Controller::Delay |
enum PS2Controller::Speed |
Repeat Rate of Characters.
enum PS2Controller::LED |
void PS2Controller::init | ( | ) |
Initialization of connected devices.
All status LEDs of the keyboard are switched off and the repetition rate is set to maximum speed.
bool PS2Controller::fetch | ( | Key & | pressed | ) |
Retrieve the keyboard event.
Retrieves make and brake events from the keyboard. If a valid (non special) key was pressed, the scan code is determined using KeyDecoder::decode into a Key object. Events on special keys like Shift, Alt, CapsLock etc. are stored (in KeyDecoder) and applied on subsequent keystrokes, while no valid key is retrieved.
Mouse events are ignored.
pressed | Reference to an object which will contain the pressed Key on success |
true
if a valid key was decoded bool PS2Controller::fetch | ( | Pointer & | state | ) |
Retrieve the mouse event.
If a full mouse state was retrieved (all 3 packets have been successfully processed by the MouseDecoder) the new state is retrieved. Keyboard events are not processed.
state | Reference to an object which will contain the Mouse Pointer state on success |
true
if a valid mouse pointer state was decoded Configure the repeat rate of the keyboard.
delay | configures how long a key must be pressed before the repetition begins. |
speed | determines how fast the key codes should follow each other. Valid values are between 0 (30 characters per second) and 31 (2 characters per second). |
void PS2Controller::setLed | ( | enum LED | led, |
bool | on | ||
) |
Enable or disable a keyboard LED.
led | LED to enable or disable |
on | true will enable the specified LED, false disable |
void PS2Controller::drainBuffer | ( | ) |
Empties the keyboard buffer.
The keyboard may not send any interrupts if the buffer is not empty. To prevent unhandled keystrokes (for example during boot) the buffer should be emptied once right before allowing keyboard interrupts (even if keystrokes might be lost).
bool PS2Controller::isPressed | ( | Key::Scancode | key | ) |
Check if a key is currently pressed.
key | Scancode of the key |
true
if pressed