StuBS
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It is time to reap the rewards of your hard work during this semester. In this assigment, you implement an application of your choice. If possible, use several threads and synchronize them via semaphores.
This assignment is meant to be a playground for you. To assist you in writing an application of your choice, the handout provides a multitude of libraries and infrastructure, including:
Equipped with these components, we encourage you to write (or port) a simple game, a minimal shell or an office program.
Random provides a pseudo-random number generator based on the Mersenne Twister. You have to initialize the instance with an initial value (a so called seed), and then it will return a new "random" number (32 bit) with every subsequent call to Random::number().
Can you still remember writing a dynamic memory allocator during your undergraduate studies (A4 in Betriebssysteme)? Well, the file system and parts of the graphics library (e.g. PNG or Font) need one to work properly. We provide you with an Buddy allocator. It is a very basic implementation providing malloc() and free() is: A pre-allocated memory block [array] with the management of memory blocks done in a linked list. If you are keen (and have too much spare time), you can try to implement more sophisticated allocation strategies for example. You can still write your own if you want. If so, you might want to check the correct behaviour in user space (easier than debugging in your kernel).
Having implemented the allocator, you can easily extend StuBS in such a way that it supports the C++ operators new
and delete
: Just define void *operator new(size_t)
as a thin wrapper of malloc() (and extend void operator delete(void *)
to use free()) in compiler/libcxx.cc
– don't worry, it's just a one-liner!
The Minix (3) file system (extracted from Linux) may simplify your data management. Minix not only influenced the Linux kernel, but its file system also influenced the extended file system (you probably know or even use one of its successors ext2 and ext4).
The VFS offers you a POSIX-like interface (e.g., VFS::open() and VFS::read()) to access the contents.
The utility in fs/tool
uses the same file system code as StuBS to access an image directly. Without requiring special privileges, you can copy and modify the files and folders with FTP-like commands.
To simplify things, we have already provided you an abstraction for building and executing the FSTool in your Makefile: it will automatically pack all files in the kernel folder ./initrd/
into a new initial ramdisk (stored in build/initrd.img
), along with about one megabyte of free memory. You can change the directory location and the free memory (in bytes) using the Makefile variables ‘INITRD_DIR’ and ‘INITRD_FREE’ respectively.
If you want to manually create an file system image, you can do that using standard Linux tools. Here is an example that creates an image with a size of one megabyte:
dd if=/dev/zero of=~/file.img bs=1MiB count=1 mkfs.minix -3 /dev/loop0 # optional --inodes <number>
In order to add files to the image, you must mount it first, e.g. with mount ~/file.img /mnt/tmp/
. In the lab this is not as easy due to security concerns (and the lack of a working FUSE file system). A possible solution would be libguestfs, which works internally with a virtual machine and thus allows access to the file system.
You can provide the file system either using the ATA driver for (QEMU-) hard disks or via a temporary data carrier in main memory (e.g., the initrd).
While the second variant does not allow you to store changes persistently, it should nevertheless be used on the test hardware due to its easy deployment – the StuBS Makefile is already able to transfer your image file as initial ramdisk to the test systems or load it in Qemu/KVM.
If you now want to use it in StuBS, you must first initialize the Ramdisk (with the memory address provided by the Multiboot information) as a block-oriented device before you can mount the actual file system:
Graphics provides you with a simple interface to the VESA BIOS Extensions, a basic graphics mode. However, if you want to use it, you will need to do a little work.
A suitable graphics mode might not be selected by the Multiboot-compatible boot loader. (It depends on the assigenment template.) Please go to boot/multiboot/config.inc
, and ensure
MULTIBOOT_HEADER_FLAGS equ 0
is changed to
MULTIBOOT_HEADER_FLAGS equ MULTIBOOT_VIDEO_MODE
You can specify the desired attributes in the file boot/multiboot/config.inc
by setting MULTIBOOT_VIDEO_MODE
in the MULTIBOOT_HEADER_FLAGS
and adjusting MULTIBOOT_VIDEO_WIDTH
, MULTIBOOT_VIDEO_HEIGHT
and MULTIBOOT_VIDEO_BITDEPTH
.
kernel
parameter (which is used in the Makefile
). Therefore, you have to create a full system image with an extra bootloader (e.g., Grub). This is already implemented in our Makefile
. Just append -iso
to the emulation targets, like make kvm-iso
. However, PXELinux used for the netboot is compatible and does not require any special handling.Similar to TextStream, you need a global instance of GuardedGraphics in your kernel, calling GuardedGraphics::init() during system initialization:
Additionally to initializing the graphics card's framebuffer, the example code above reserves two memory areas for double buffering:
The provided graphics primitives allow drawing lines and rectangles, output of text (like demonstrated in the example Title ) with different fonts and direct pixel manipulation (see example Fire).
After you have finished all drawing operations on the back buffer, call Graphics::switchBuffers() to atomically exchange both buffers: the back buffer will become the new front buffer and vice versa.
With Graphics::scanoutFrontbuffer() the contents of the front buffer are copied into the video memory. You can either call this method as part of the drawing loop whenever a new frame has been finished, or you can execute it in Watch::epilogue(), which ensures that the graphics card's frame buffer is updated at a fixed frequency. The GraphicsExample relies on the second variant. Hence, if you enable the GraphicsExample, ensure that Graphics::scanoutFrontbuffer() is called. Since the GraphicsExample relies on an initialized Graphics device, it must be dynamically allocated using new
. The constructor makes use of the syscall interface, i.e., guarded objects. Hence, ensure that the object is created outside a guarded section.
If you want to include your own images like demonstrated in the Pong example, open/draw them in GIMP and export them as C source code (*.c
). You should not use glib types. The resulting .c
file contains the corresponding binary data in a struct
(this structure is identical to GIMP), which can be displayed using the image method.
Using lossless compressed PNG files might solve problems of large binary files.
You can either include the image as a static data array in C source code using xxd -i image.png > image.c
, or you can simply use the file system by storing the PNG image at ./initrd/image.png
, while using /image.png
as path for a new PNG object in StuBS.
The methods provided by the graphics library also support sprite sheets, which can be used for animations (see example Cat)
Since the messages written to the CGA TextMode are no longer visible on the screen after switching to the Graphics mode, it might be a good idea to redirect the debug output via the serial connection. It is quite easy to modify the existing DBG
macro accordingly after replacing dout
with a global SerialStream instance:
Worthy solutions for this assignment from previous years can be found on the test hardware in the network boot menu entry Hall of Fame.
kvm -kernel /fs/stubs/halloffame/13_schach.elf
You've created some amazing application? Please send them to us (preferably with source), and with a bit of luck it will soon be in the Hall of Fame as well!