StuBS
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Structure of a character attribute consists of 4 bit fore- and 3 bit background color, and a single blink bit. More...
#include <machine/textmode.h>
Public Member Functions | |
Attribute (Color foreground=LIGHT_GREY, Color background=BLACK, bool blink=false) | |
Attribute constructor (with default values) More... | |
Public Attributes | |
struct { | |
uint8_t | foreground: 4 |
.... XXXX Foreground color | |
uint8_t | background: 3 |
.XXX .... Background color | |
uint8_t | blink: 1 |
X... .... Blink | |
}; | |
uint8_t | value |
combined value | |
Structure of a character attribute consists of 4 bit fore- and 3 bit background color, and a single blink bit.
Bit fields can notably simplify the access and code readability.
-fno-strict-aliasing
). In StuBS we use this feature extensively due to the improved code readability.
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inlineexplicit |
Attribute constructor (with default values)
foreground | Foreground color (Default: LIGHT_GREY) |
background | Background color (Default: BLACK) |
blink | Blink if true (default: no blinking) |